Sonic Frontiers is best described as a merge between Sonic Unleashed's boost-style gameplay and Sonic Lost World's slower, more detailed control scheme. RELATED: Sonic Frontiers: How the Starfall Islands Compare to Breath of the Wild's Large Map Sonic the Hedgehog: When is It Too Fast? This is a great accessibility milestone in Sonic Frontiers that should make its way to other games. Players will be notified of them through a tutorial pop-up window, but what's important to note is the little message attached that tells them if they suffer from motion sickness, they can turn on a crosshair to focus on instead of the motion blurring effects. Options are made available once fans break out of the first Cyber Space stage and are made to begin exploring the open-zone part of Sonic Frontiers. ![]() ![]() No matter what, fans will be able to S Rank all the Cyber Space stages and beat every boss without worrying about moving too slow or too fast thanks to the way these sliders are made to scale with the rest of the game. The options make it so players can take the game at their own pace, regardless of whether that's a bit slow for the sake of better control, or at breakneck speeds. ![]() Sonic Frontiers is in players' hands, and it's more than likely a fair amount of them have taken advantage of the game's customizable controls for Sonic's speed.
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